In-game texts
The game hides a lot of useful detail in places you only see by looking for it: the description under Shift in a tooltip, the extra tooltip lines, and the information page JEI shows for an item (look the item up in JEI). This page gathers all of them, word for word, from the mod’s English language file. Lines that the game fills with live numbers are left out.
Quantum Ore Refinery Controller
- Description (hold Shift)
- Heart of the Quantum Ore Refinery: it holds the ore, the products, the water, the chemicals and the energy of the structure. The ports of the structure serve them.
- JEI · Role
- The heart of the refinery: it keeps the ore, the products, the tanks and the energy, and opens the screens.
- JEI · Supply
- Ore, water, sulfuric acid, hydrogen chloride and oxygen through the input ports; energy through the energy ports.
- JEI · Result
- Ingots from ores, from one (level x1) to five (level x5) per iron ore; each job takes the resources of its steps.
- JEI · Good to know
- Place it on the bottom front row; the structure turns with it, never mirrored.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Casing
- Description (hold Shift)
- Wall of the Quantum Ore Refinery. Forms the body of the multiblock.
- JEI · Role
- The plain wall of the Quantum Ore Refinery.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- A wall cell. The cells that take an accelerator, and the free cells, may hold a casing too (on an outer face of the box a free cell takes any block).
- JEI · Good to know
- Nineteen casings make the walls of the default drawing; the middle of it is left free.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Pillar
- Description (hold Shift)
- Corner post of the Quantum Ore Refinery. Stacks upward.
- JEI · Role
- The corner posts of the structure.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- A corner post; pillars join the ones above and below them.
- JEI · Good to know
- Four columns of four pillars stand at the corners.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Girder
- Description (hold Shift)
- Beam of the Quantum Ore Refinery. Turns to follow the axis it is placed on.
- JEI · Role
- The beams along the top of the structure.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- A beam on the top layer.
- JEI · Good to know
- The top layer is made of girders between the corner pillars.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Conveyor
- Description (hold Shift)
- Conveyor strip of the Quantum Ore Refinery. Part of the structure: it carries nothing by itself.
- JEI · Role
- The belt along the second layer that carries the ore past the modules.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- A cell of the belt, in front of the tanks.
- JEI · Good to know
- Eight conveyors run along the second layer, between the pillars.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Glass
- Description (hold Shift)
- Window of the Quantum Ore Refinery. Fits where the structure leaves a free cell.
- JEI · Role
- A window for the free cells of the structure.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- A free cell may hold glass: you see inside, and the structure works the same.
- JEI · Good to know
- Glass is never required: a free cell may also stay empty or hold a casing. On an outer face of the box a free cell takes any block.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Input Port
- Description (hold Shift)
- Where ore, water and chemicals enter the Quantum Ore Refinery. At least five are needed. Sneak + right-click it with a Configurator to switch between items, fluids and gases; a plain right-click shows the mode.
- JEI · Role
- Takes in what the refinery works with.
- JEI · Supply
- A pipe, a hopper or your hand: items, fluids or gases; sneak + right-click with a Configurator to choose which.
- JEI · Result
- Ore into the nine ore slots, water and the three gases into the tanks.
- JEI · Good to know
- At least five input ports (the default drawing has five); each one serves a single refinery. Put them where you like on the back of the two lower floors; the end of the structure takes an input port too, for items only.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Output Port
- Description (hold Shift)
- Where the products leave the Quantum Ore Refinery when no output module is in use. Optional, one at most: with neither it nor the module, the refinery forms but does not work the ore. It pushes into the inventory next to it.
- JEI · Role
- Gives the products out.
- JEI · Supply
- Nothing: it hands out what the controller made.
- JEI · Result
- Ingots to the pipe, hopper or chest next to it, every half second.
- JEI · Good to know
- Optional: none or one (the default drawing has one), on the back of the two lower floors or at the foot of the end. With the Quantum module and a frequency, the products go there instead; with neither, the refinery forms but does not work the ore.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Energy Port
- Description (hold Shift)
- Powers the Quantum Ore Refinery. At least one is needed. Takes Joules or Forge Energy.
- JEI · Role
- Takes in the energy.
- JEI · Supply
- Joules or Forge Energy from a cable or a battery.
- JEI · Result
- Fills the controller's energy store.
- JEI · Good to know
- At least one energy port (the default drawing has one); each one serves a single refinery.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Accelerator
- Description (hold Shift)
- Speeds up the Quantum Ore Refinery from the x2 up (the x1 already works a stack in one tick). Goes in one of the eight accelerator places; a casing fits there too.
- JEI · Role
- Speeds up the refinery. A casing fits there too.
- JEI · Supply
- Nothing: it is only placed in the structure.
- JEI · Result
- The controller counts how many accelerators the structure holds; they speed up the levels from the x2 up, the x1 needs none.
- JEI · Good to know
- The eight cells may hold a casing instead; the structure forms either way.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Sulfuric Acid Tank
- Description (hold Shift)
- Sulfuric acid tank of the Quantum Ore Refinery, two blocks high. The acid itself is kept by the controller.
- JEI · Role
- A tank cell for sulfuric acid.
- JEI · Supply
- Sulfuric acid through an input port set to gases.
- JEI · Result
- Unlocks the level x5 (dissolving the ore); the controller's tank fills from it.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Water Tank
- Description (hold Shift)
- Water tank of the Quantum Ore Refinery, two blocks high. The water itself is kept by the controller.
- JEI · Role
- A tank cell for water.
- JEI · Supply
- Water through an input port set to fluids.
- JEI · Result
- Unlocks the level x5 (washing the ore); the controller's tank fills from it.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Hydrogen Chloride Tank
- Description (hold Shift)
- Hydrogen chloride tank of the Quantum Ore Refinery, two blocks high. The gas itself is kept by the controller.
- JEI · Role
- A tank cell for hydrogen chloride.
- JEI · Supply
- Hydrogen chloride through an input port set to gases.
- JEI · Result
- Unlocks the level x4 (injection); the controller's tank fills from it.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Oxygen Tank
- Description (hold Shift)
- Oxygen tank of the Quantum Ore Refinery, two blocks high. The gas itself is kept by the controller.
- JEI · Role
- A tank cell for oxygen.
- JEI · Supply
- Oxygen through an input port set to gases.
- JEI · Result
- Unlocks the level x3 (purification); the controller's tank fills from it.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Dissolution Module
- Description (hold Shift)
- Dissolution module of the Quantum Ore Refinery: the first step of the level x5, the ore dissolved in sulfuric acid.
- JEI · Role
- The dissolution module: the first step of the level x5, ore dissolved in sulfuric acid.
- JEI · Supply
- Ore and sulfuric acid, from the controller.
- JEI · Result
- Dirty slurry for the next steps.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Washing Module
- Description (hold Shift)
- Washing module of the Quantum Ore Refinery: cleans the slurry with water at the level x5.
- JEI · Role
- The washing module: the clean-up of the slurry at the level x5.
- JEI · Supply
- Slurry and water, from the controller.
- JEI · Result
- Clean slurry.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Crystallization Module
- Description (hold Shift)
- Crystallization module of the Quantum Ore Refinery: turns the clean slurry into crystals at the level x5.
- JEI · Role
- The crystallization module: turns the clean slurry into crystals at the level x5.
- JEI · Supply
- Clean slurry, from the controller.
- JEI · Result
- Crystals.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Injection Module
- Description (hold Shift)
- Injection module of the Quantum Ore Refinery: ore or crystals with hydrogen chloride, from the level x4.
- JEI · Role
- The injection module: ore or crystals with hydrogen chloride, from the level x4.
- JEI · Supply
- Ore or crystals and hydrogen chloride, from the controller.
- JEI · Result
- Shards for the purification.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Purification Module
- Description (hold Shift)
- Purification module of the Quantum Ore Refinery: ore or shards with oxygen, from the level x3.
- JEI · Role
- The purification module: ore or shards with oxygen, from the level x3.
- JEI · Supply
- Ore or shards and oxygen, from the controller.
- JEI · Result
- Clumps for the next steps.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Enrichment Module
- Description (hold Shift)
- Enrichment module of the Quantum Ore Refinery: the step that doubles the ore, from the level x2.
- JEI · Role
- The enrichment module: the step that doubles the ore, from the level x2.
- JEI · Supply
- Ore or clumps, from the controller.
- JEI · Result
- Dust for the smelting.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Smelting Module
- Description (hold Shift)
- Smelting module of the Quantum Ore Refinery: the last step, every level ends in the furnace.
- JEI · Role
- The smelting module: the last step, every level ends in the furnace.
- JEI · Supply
- Ore or dust, from the controller.
- JEI · Result
- Ingots, to the output port or the Quantum/QIO module.
- JEI · Good to know
- One of the seven modules on the front row.
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Quantum Module
- Description (hold Shift)
- Optional output module of the Quantum Ore Refinery. Sends the products to a Quantum or QIO frequency chosen on its screen; without it they leave by the output port, and with neither the refinery does not work the ore.
- JEI · Role
- The optional Quantum/QIO module: sends the products to a frequency instead of the output port.
- JEI · Supply
- A Quantum frequency or a QIO frequency, chosen on its screen.
- JEI · Result
- The products go to a 64-stack buffer, sent every half second; when the destination is full they wait there. Its OFF button on the screen ignores the module and the products leave by the output port.
- JEI · Good to know
- Optional: middle row, at the output end, above the output port (or in its place).
- JEI · Good to know
- See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Quantum Digital Miner
- Description (hold Shift)
- Endgame evolution of the Digital Miner: same filters and settings, radius up to 128, four times the mining speed, energy and items through quantum frequencies, and relocation to a fresh area with the Digital Miner Companion.
- JEI · Role
- Mines a large area with filters; once finished, it can be relocated with the Companion.
- JEI · Supply
- Energy, filters and any replacement blocks; item input on the top.
- JEI · Result
- Ores and other mined drops; item output at the back.
- JEI · Good to know
- Speed, Energy, Anchor and Stone Generator upgrades; protections and drops are kept.
Digital Miner Companion
- JEI · Role
- Scans, prepares filters and controls an accessible miner; moves a finished Quantum Digital Miner.
- JEI · Supply
- A selected, accessible miner; chargeable energy; a block to search for.
- JEI · Result
- Prospecting, filter preparation and commands to the miner; relocation of the Quantum Digital Miner.
- JEI · Good to know
- Works with the Digital Miner and the Quantum Digital Miner; only the latter can be relocated.
- JEI · Good to know
- The miner's state is kept during relocation.
Basic Quantum Energy Receiver
- JEI · Role
- Transfers the energy of a Quantum frequency to an adjacent machine.
- JEI · Supply
- An existing Quantum frequency that you can access and that holds energy.
- JEI · Result
- Energy to the single configured output face.
- JEI · Good to know
- No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
- JEI · Good to know
- No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Advanced Quantum Energy Receiver
- JEI · Role
- Transfers the energy of a Quantum frequency to an adjacent machine.
- JEI · Supply
- An existing Quantum frequency that you can access and that holds energy.
- JEI · Result
- Energy to the single configured output face.
- JEI · Good to know
- No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
- JEI · Good to know
- No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Elite Quantum Energy Receiver
- JEI · Role
- Transfers the energy of a Quantum frequency to an adjacent machine.
- JEI · Supply
- An existing Quantum frequency that you can access and that holds energy.
- JEI · Result
- Energy to the single configured output face.
- JEI · Good to know
- No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
- JEI · Good to know
- No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Ultimate Quantum Energy Receiver
- JEI · Role
- Transfers the energy of a Quantum frequency to an adjacent machine.
- JEI · Supply
- An existing Quantum frequency that you can access and that holds energy.
- JEI · Result
- Energy to the single configured output face.
- JEI · Good to know
- No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
- JEI · Good to know
- No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Radioactive Quantum Entangloporter
- Description (hold Shift)
- Quantum Entangloporter that carries radioactive chemicals, and only those, over gas frequencies of its own, from emitting blocks to receiving ones.
- JEI · Role
- Carries radioactive chemicals, and nothing else, over gas frequencies of its own (Public, Trusted or Private).
- JEI · Supply
- Radioactive chemicals in its own 64,000 mB buffer; energy for the gas in its own 1 MJ reserve (100 J per mB at each end; Energy Upgrades raise the reserve and lower the price, as in Mekanism's machines). It carries no items, fluids or heat.
- JEI · Result
- Gas goes from the emitting blocks to the receiving ones, 10 mB per tick for each receiver.
- JEI · Good to know
- Gas frequencies are separate from Inventory frequencies: no other Entangloporter or Receiver sees them. Only radioactive chemicals pass through this block: every face refuses an ordinary gas. A block of an earlier version that was linked to an Inventory frequency unlinks itself when it loads, and an ordinary gas it held is emptied then, without radiation.
- JEI · Good to know
- While its buffer holds gas, or an old radioactive stock remains on its former frequency, dismantling is locked. Empty it before dismantling.
- JEI · Good to know
- The radioactive stock that earlier versions left on an Inventory frequency can now only be emptied through this block, never filled. Empty it before deleting that frequency: the native screen's protection does not cover every way of deleting.
Quantum Network Controller
- Description (hold Shift)
- Read-only overview of accessible quantum frequencies, buffers and known equipment across dimensions.
- JEI · Role
- Shows the stocks, devices and flows of the networks you can access.
- JEI · Supply
- A frequency you can access, chosen in the interface.
- JEI · Result
- Network stocks, inputs, outputs, totals and loaded devices.
- JEI · Good to know
- A monitor: no energy use and no stock of its own.
- JEI · Good to know
- The selection belongs to each player. Unloaded devices are not counted as visible.
- JEI · Good to know
- Alone in the crafting grid it becomes a Quantum Network Tablet, keeping its owner, security mode and name.
Quantum Network Tablet
- Description (hold Shift)
- The Quantum Network Controller in your hand: the same screen, the same rights.
- JEI · Role
- Opens the Quantum Network Controller screen from your hand, wherever you are.
- JEI · Supply
- A frequency you can access, chosen in the interface.
- JEI · Result
- Network stocks, inputs, outputs, totals and loaded devices.
- JEI · Good to know
- Same screen and same rights as the Controller; no chunk is loaded for it.
- JEI · Good to know
- Alone in the crafting grid it becomes a Quantum Network Controller, keeping its owner, security mode and name.
Quantum Portable Teleporter
- JEI · Role
- Goes to a Mekanism Teleporter, to checked coordinates or to a random safe place.
- JEI · Supply
- Energy; an accessible frequency, coordinates or a random destination.
- JEI · Result
- Teleportation to a checked destination; the last destination is remembered.
Quantum Chargepad
- Description (hold Shift)
- Charges every energy item of the players standing on it at once, each at its own charge rate: worn armour first, then hands, hot bar and inventory. Two modes: energy by cable, or energy taken from a quantum frequency.
- JEI · Role
- Charges the items worn by players standing on the plate, and Robits.
- JEI · Supply
- Energy through the configured faces (local mode) or from a quantum frequency (quantum mode); a player or a Robit on the pad.
- JEI · Result
- Charging of compatible equipment.
- JEI · Good to know
- Each item's own rate and the energy available limit the charge.
- JEI · Good to know
- Two modes: local (energy by cable) and quantum (energy from a frequency; the pad then takes no physical energy). It charges anyone standing on it; the security tab says who may change its mode. No upgrades.
Industrial Fluid Pump
- Description (hold Shift)
- Endgame fluid pump of 3 × 3 × 3 blocks, placed in one go. It pumps through the far end of a Mechanical Pipe network plugged into its intake, and the fluid flows along the pipes to it: water without end, heavy water with a Filter Upgrade, lava, kept in place by the Source Stabilizer Upgrade. Intake on the left, output on the right, energy at the back: each of the three ports can be set otherwise in its side configuration. One machine instead of a hundred Electric Pumps.
- JEI · Role
- Pumps a source of the world through an immersed intake and Mechanical Pipes.
- JEI · Supply
- An immersed intake and energy; the Source Stabilizer is optional, in its bay.
- JEI · Result
- The pumped fluid goes to the configured output.
- JEI · Good to know
- The Source Stabilizer allows stabilised lava pumping, with its own energy cost.
- JEI · Good to know
- Speed, Energy, Filter, Muffling and Anchor upgrades.
Source Stabilizer Upgrade
- Description (hold Shift)
- Keeps a lava source in place in the Industrial Fluid Pump: lava without end, at three quarters of the water flow and at least 50 J a mB.
- Tooltip
- Shift-right-click the pump, or put it in the pump's own slot: not in the Upgrades tab.
- JEI · Role
- Keeps the pump's lava source in place for more energy.
- JEI · Supply
- One module in the manual bay of the Industrial Fluid Pump.
- JEI · Result
- Stabilised lava pumping; no reserve of its own.
- JEI · Good to know
- Reserved for the pump; one module installed at most.
Petrogenic Synthesizer
- Description (hold Shift)
- Makes stone, obsidian, basalt, granite and the other rocks from water and lava, one product at a time. Water in on the left, lava on the right, energy at the back, the blocks out in front: every face can be set otherwise in its side configuration. Speed Upgrades make it up to ten times faster, and a hundred times thirstier a tick: feed it with pumps.
- JEI · Role
- Makes the chosen rock block from water, lava and energy.
- JEI · Supply
- Water and lava: each of the two fluid sides accepts both resources.
- JEI · Supply
- Energy from the back or from a chargeable item; the product is chosen in the interface.
- JEI · Result
- The product goes into the output slot, then is ejected at the front.
- JEI · Good to know
- Speed, Energy and Muffling upgrades.
- JEI · Good to know
- The Hydro and Magma modules are for the Plant only.
Petrogenic Synthesis Plant
- Description (hold Shift)
- Endgame plant of 3 × 3 × 3 blocks, placed in one go: eight production lines, each with its own product, sixteen times the Petrogenic Synthesizer and ten times less water and lava per block at full speed. Water and lava in at the back of their reservoirs, energy at the back between them, the blocks out on both sides of the storefront. Its Hydro Condenser and Magma Synthesizer Upgrades make its water and lava from energy.
- JEI · Supply
- Water and lava on their own ports; energy through a port or a chargeable item.
- JEI · Supply
- Hydro and Magma modules in the bays; the product is chosen for each line.
- JEI · Good to know
- Speed, Energy, Muffling and Anchor upgrades. The visible pipes are decorative.
Hydro Condenser Upgrade
- Description (hold Shift)
- Makes water from energy in the Petrogenic Synthesis Plant: up to 1,000 mB a tick each, 5 J a mB, whatever the water buffer lacks, up to full. What comes through the pipes goes first.
- JEI · Role
- Makes the water the Petrogenic Synthesis Plant needs.
- JEI · Supply
- A module in the Plant's Hydro bay; energy from the Plant.
- JEI · Result
- Water added to its reserve when some is missing.
- JEI · Good to know
- Only makes water when the reservoir lacks fluid and the energy is enough. Supply through pipes stays usable.
- JEI · Good to know
- The generation cost adds to the synthesis. Energy Upgrades do not reduce it.
Magma Synthesizer Upgrade
- Description (hold Shift)
- Makes lava from a lot of energy in the Petrogenic Synthesis Plant: up to 1,000 mB a tick each, 1,000 J a mB, whatever the Energy Upgrades, whatever the lava buffer lacks, up to full.
- JEI · Role
- Makes the lava the Petrogenic Synthesis Plant needs.
- JEI · Supply
- A module in the Plant's Magma bay; energy from the Plant.
- JEI · Result
- Lava added to its reserve when some is missing.
- JEI · Good to know
- Only makes lava when the reservoir lacks fluid and the energy is enough. Supply through pipes stays usable.
- JEI · Good to know
- The generation cost adds to the synthesis. Energy Upgrades do not reduce it.
Precision Logistical Distributor
- Description (hold Shift)
- Routes buffered items to its output sides with exact balanced or weighted shares. Configure sides like any Mekanism machine; Speed Upgrades shorten the routing delay.
- JEI · Role
- Shares items evenly, or by weight, between neighbouring machines.
- JEI · Supply
- Items on the input faces you configure.
- JEI · Result
- Items shared between the inventories on the output faces.
- JEI · Good to know
- Balanced or weighted sharing; Wait for every output option.
- JEI · Good to know
- An output that refuses an item never makes it disappear.
Precision Upgrade Controller
- Description (hold Shift)
- Holds a factory's worth of Mekanism upgrades and puts them into the machines around it: scan the cube, pick the kinds of machine to manage, say how many of each upgrade they should carry, and apply. Accepts upgrades from a logistical transporter on any face (set in its side configuration), and keeps its vault when broken.
- JEI · Role
- Installs or removes upgrades on the allowed machines inside the controller's zone.
- JEI · Supply
- Stored upgrades and energy; choose a category in the interface.
- JEI · Result
- Upgrades installed on, or removed from, the machines in reach.
- JEI · Good to know
- Apply and Set all machines to max only affect the category shown.
- JEI · Good to know
- Machines you excluded stay excluded. Categories not shown are kept.
Written from the mod's own wiki and data files (05759a70, 2026-11-07).Mod v1.3 for Minecraft 1.21.1 (NeoForge, Mekanism 1.21.1-10.7.19.85) and Minecraft 1.20.1 (NeoForge, Mekanism 1.20.1-10.4.16.80).Block and item pictures are drawn from the game's models and textures; Mekanism's are under the MIT licence.Not an official Minecraft product, not approved by or associated with Mojang or Microsoft.
