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In-game texts

The game hides a lot of useful detail in places you only see by looking for it: the description under Shift in a tooltip, the extra tooltip lines, and the information page JEI shows for an item (look the item up in JEI). This page gathers all of them, word for word, from the mod’s English language file. Lines that the game fills with live numbers are left out.

Quantum Ore Refinery Controller
Description (hold Shift)
Heart of the Quantum Ore Refinery: it holds the ore, the products, the water, the chemicals and the energy of the structure. The ports of the structure serve them.
JEI · Role
The heart of the refinery: it keeps the ore, the products, the tanks and the energy, and opens the screens.
JEI · Supply
Ore, water, sulfuric acid, hydrogen chloride and oxygen through the input ports; energy through the energy ports.
JEI · Result
Ingots from ores, from one (level x1) to five (level x5) per iron ore; each job takes the resources of its steps.
JEI · Good to know
Place it on the bottom front row; the structure turns with it, never mirrored.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Casing
Description (hold Shift)
Wall of the Quantum Ore Refinery. Forms the body of the multiblock.
JEI · Role
The plain wall of the Quantum Ore Refinery.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
A wall cell. The cells that take an accelerator, and the free cells, may hold a casing too (on an outer face of the box a free cell takes any block).
JEI · Good to know
Nineteen casings make the walls of the default drawing; the middle of it is left free.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Pillar
Description (hold Shift)
Corner post of the Quantum Ore Refinery. Stacks upward.
JEI · Role
The corner posts of the structure.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
A corner post; pillars join the ones above and below them.
JEI · Good to know
Four columns of four pillars stand at the corners.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Girder
Description (hold Shift)
Beam of the Quantum Ore Refinery. Turns to follow the axis it is placed on.
JEI · Role
The beams along the top of the structure.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
A beam on the top layer.
JEI · Good to know
The top layer is made of girders between the corner pillars.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Conveyor
Description (hold Shift)
Conveyor strip of the Quantum Ore Refinery. Part of the structure: it carries nothing by itself.
JEI · Role
The belt along the second layer that carries the ore past the modules.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
A cell of the belt, in front of the tanks.
JEI · Good to know
Eight conveyors run along the second layer, between the pillars.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Glass
Description (hold Shift)
Window of the Quantum Ore Refinery. Fits where the structure leaves a free cell.
JEI · Role
A window for the free cells of the structure.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
A free cell may hold glass: you see inside, and the structure works the same.
JEI · Good to know
Glass is never required: a free cell may also stay empty or hold a casing. On an outer face of the box a free cell takes any block.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Input Port
Description (hold Shift)
Where ore, water and chemicals enter the Quantum Ore Refinery. At least five are needed. Sneak + right-click it with a Configurator to switch between items, fluids and gases; a plain right-click shows the mode.
JEI · Role
Takes in what the refinery works with.
JEI · Supply
A pipe, a hopper or your hand: items, fluids or gases; sneak + right-click with a Configurator to choose which.
JEI · Result
Ore into the nine ore slots, water and the three gases into the tanks.
JEI · Good to know
At least five input ports (the default drawing has five); each one serves a single refinery. Put them where you like on the back of the two lower floors; the end of the structure takes an input port too, for items only.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Output Port
Description (hold Shift)
Where the products leave the Quantum Ore Refinery when no output module is in use. Optional, one at most: with neither it nor the module, the refinery forms but does not work the ore. It pushes into the inventory next to it.
JEI · Role
Gives the products out.
JEI · Supply
Nothing: it hands out what the controller made.
JEI · Result
Ingots to the pipe, hopper or chest next to it, every half second.
JEI · Good to know
Optional: none or one (the default drawing has one), on the back of the two lower floors or at the foot of the end. With the Quantum module and a frequency, the products go there instead; with neither, the refinery forms but does not work the ore.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Energy Port
Description (hold Shift)
Powers the Quantum Ore Refinery. At least one is needed. Takes Joules or Forge Energy.
JEI · Role
Takes in the energy.
JEI · Supply
Joules or Forge Energy from a cable or a battery.
JEI · Result
Fills the controller's energy store.
JEI · Good to know
At least one energy port (the default drawing has one); each one serves a single refinery.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Accelerator
Description (hold Shift)
Speeds up the Quantum Ore Refinery from the x2 up (the x1 already works a stack in one tick). Goes in one of the eight accelerator places; a casing fits there too.
JEI · Role
Speeds up the refinery. A casing fits there too.
JEI · Supply
Nothing: it is only placed in the structure.
JEI · Result
The controller counts how many accelerators the structure holds; they speed up the levels from the x2 up, the x1 needs none.
JEI · Good to know
The eight cells may hold a casing instead; the structure forms either way.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Sulfuric Acid Tank
Description (hold Shift)
Sulfuric acid tank of the Quantum Ore Refinery, two blocks high. The acid itself is kept by the controller.
JEI · Role
A tank cell for sulfuric acid.
JEI · Supply
Sulfuric acid through an input port set to gases.
JEI · Result
Unlocks the level x5 (dissolving the ore); the controller's tank fills from it.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Water Tank
Description (hold Shift)
Water tank of the Quantum Ore Refinery, two blocks high. The water itself is kept by the controller.
JEI · Role
A tank cell for water.
JEI · Supply
Water through an input port set to fluids.
JEI · Result
Unlocks the level x5 (washing the ore); the controller's tank fills from it.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Hydrogen Chloride Tank
Description (hold Shift)
Hydrogen chloride tank of the Quantum Ore Refinery, two blocks high. The gas itself is kept by the controller.
JEI · Role
A tank cell for hydrogen chloride.
JEI · Supply
Hydrogen chloride through an input port set to gases.
JEI · Result
Unlocks the level x4 (injection); the controller's tank fills from it.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Oxygen Tank
Description (hold Shift)
Oxygen tank of the Quantum Ore Refinery, two blocks high. The gas itself is kept by the controller.
JEI · Role
A tank cell for oxygen.
JEI · Supply
Oxygen through an input port set to gases.
JEI · Result
Unlocks the level x3 (purification); the controller's tank fills from it.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Dissolution Module
Description (hold Shift)
Dissolution module of the Quantum Ore Refinery: the first step of the level x5, the ore dissolved in sulfuric acid.
JEI · Role
The dissolution module: the first step of the level x5, ore dissolved in sulfuric acid.
JEI · Supply
Ore and sulfuric acid, from the controller.
JEI · Result
Dirty slurry for the next steps.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Washing Module
Description (hold Shift)
Washing module of the Quantum Ore Refinery: cleans the slurry with water at the level x5.
JEI · Role
The washing module: the clean-up of the slurry at the level x5.
JEI · Supply
Slurry and water, from the controller.
JEI · Result
Clean slurry.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Crystallization Module
Description (hold Shift)
Crystallization module of the Quantum Ore Refinery: turns the clean slurry into crystals at the level x5.
JEI · Role
The crystallization module: turns the clean slurry into crystals at the level x5.
JEI · Supply
Clean slurry, from the controller.
JEI · Result
Crystals.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Injection Module
Description (hold Shift)
Injection module of the Quantum Ore Refinery: ore or crystals with hydrogen chloride, from the level x4.
JEI · Role
The injection module: ore or crystals with hydrogen chloride, from the level x4.
JEI · Supply
Ore or crystals and hydrogen chloride, from the controller.
JEI · Result
Shards for the purification.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Purification Module
Description (hold Shift)
Purification module of the Quantum Ore Refinery: ore or shards with oxygen, from the level x3.
JEI · Role
The purification module: ore or shards with oxygen, from the level x3.
JEI · Supply
Ore or shards and oxygen, from the controller.
JEI · Result
Clumps for the next steps.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Enrichment Module
Description (hold Shift)
Enrichment module of the Quantum Ore Refinery: the step that doubles the ore, from the level x2.
JEI · Role
The enrichment module: the step that doubles the ore, from the level x2.
JEI · Supply
Ore or clumps, from the controller.
JEI · Result
Dust for the smelting.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Smelting Module
Description (hold Shift)
Smelting module of the Quantum Ore Refinery: the last step, every level ends in the furnace.
JEI · Role
The smelting module: the last step, every level ends in the furnace.
JEI · Supply
Ore or dust, from the controller.
JEI · Result
Ingots, to the output port or the Quantum/QIO module.
JEI · Good to know
One of the seven modules on the front row.
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Ore Refinery Quantum Module
Description (hold Shift)
Optional output module of the Quantum Ore Refinery. Sends the products to a Quantum or QIO frequency chosen on its screen; without it they leave by the output port, and with neither the refinery does not work the ore.
JEI · Role
The optional Quantum/QIO module: sends the products to a frequency instead of the output port.
JEI · Supply
A Quantum frequency or a QIO frequency, chosen on its screen.
JEI · Result
The products go to a 64-stack buffer, sent every half second; when the destination is full they wait there. Its OFF button on the screen ignores the module and the products leave by the output port.
JEI · Good to know
Optional: middle row, at the output end, above the output port (or in its place).
JEI · Good to know
See where it goes in the structure: press U on this block, the Quantum Ore Refinery page shows it in 3D.
Quantum Digital Miner
Description (hold Shift)
Endgame evolution of the Digital Miner: same filters and settings, radius up to 128, four times the mining speed, energy and items through quantum frequencies, and relocation to a fresh area with the Digital Miner Companion.
JEI · Role
Mines a large area with filters; once finished, it can be relocated with the Companion.
JEI · Supply
Energy, filters and any replacement blocks; item input on the top.
JEI · Result
Ores and other mined drops; item output at the back.
JEI · Good to know
Speed, Energy, Anchor and Stone Generator upgrades; protections and drops are kept.
Digital Miner Companion
JEI · Role
Scans, prepares filters and controls an accessible miner; moves a finished Quantum Digital Miner.
JEI · Supply
A selected, accessible miner; chargeable energy; a block to search for.
JEI · Result
Prospecting, filter preparation and commands to the miner; relocation of the Quantum Digital Miner.
JEI · Good to know
Works with the Digital Miner and the Quantum Digital Miner; only the latter can be relocated.
JEI · Good to know
The miner's state is kept during relocation.
Basic Quantum Energy Receiver
JEI · Role
Transfers the energy of a Quantum frequency to an adjacent machine.
JEI · Supply
An existing Quantum frequency that you can access and that holds energy.
JEI · Result
Energy to the single configured output face.
JEI · Good to know
No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
JEI · Good to know
No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Advanced Quantum Energy Receiver
JEI · Role
Transfers the energy of a Quantum frequency to an adjacent machine.
JEI · Supply
An existing Quantum frequency that you can access and that holds energy.
JEI · Result
Energy to the single configured output face.
JEI · Good to know
No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
JEI · Good to know
No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Elite Quantum Energy Receiver
JEI · Role
Transfers the energy of a Quantum frequency to an adjacent machine.
JEI · Supply
An existing Quantum frequency that you can access and that holds energy.
JEI · Result
Energy to the single configured output face.
JEI · Good to know
No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
JEI · Good to know
No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Ultimate Quantum Energy Receiver
JEI · Role
Transfers the energy of a Quantum frequency to an adjacent machine.
JEI · Supply
An existing Quantum frequency that you can access and that holds energy.
JEI · Result
Energy to the single configured output face.
JEI · Good to know
No upgrades. Creating a frequency from this selector is possible, as on any Mekanism machine.
JEI · Good to know
No transfer if redstone blocks it, if the frequency is invalid or if there is no destination.
Radioactive Quantum Entangloporter
Description (hold Shift)
Quantum Entangloporter that carries radioactive chemicals, and only those, over gas frequencies of its own, from emitting blocks to receiving ones.
JEI · Role
Carries radioactive chemicals, and nothing else, over gas frequencies of its own (Public, Trusted or Private).
JEI · Supply
Radioactive chemicals in its own 64,000 mB buffer; energy for the gas in its own 1 MJ reserve (100 J per mB at each end; Energy Upgrades raise the reserve and lower the price, as in Mekanism's machines). It carries no items, fluids or heat.
JEI · Result
Gas goes from the emitting blocks to the receiving ones, 10 mB per tick for each receiver.
JEI · Good to know
Gas frequencies are separate from Inventory frequencies: no other Entangloporter or Receiver sees them. Only radioactive chemicals pass through this block: every face refuses an ordinary gas. A block of an earlier version that was linked to an Inventory frequency unlinks itself when it loads, and an ordinary gas it held is emptied then, without radiation.
JEI · Good to know
While its buffer holds gas, or an old radioactive stock remains on its former frequency, dismantling is locked. Empty it before dismantling.
JEI · Good to know
The radioactive stock that earlier versions left on an Inventory frequency can now only be emptied through this block, never filled. Empty it before deleting that frequency: the native screen's protection does not cover every way of deleting.
Quantum Network Controller
Description (hold Shift)
Read-only overview of accessible quantum frequencies, buffers and known equipment across dimensions.
JEI · Role
Shows the stocks, devices and flows of the networks you can access.
JEI · Supply
A frequency you can access, chosen in the interface.
JEI · Result
Network stocks, inputs, outputs, totals and loaded devices.
JEI · Good to know
A monitor: no energy use and no stock of its own.
JEI · Good to know
The selection belongs to each player. Unloaded devices are not counted as visible.
JEI · Good to know
Alone in the crafting grid it becomes a Quantum Network Tablet, keeping its owner, security mode and name.
Quantum Network Tablet
Description (hold Shift)
The Quantum Network Controller in your hand: the same screen, the same rights.
JEI · Role
Opens the Quantum Network Controller screen from your hand, wherever you are.
JEI · Supply
A frequency you can access, chosen in the interface.
JEI · Result
Network stocks, inputs, outputs, totals and loaded devices.
JEI · Good to know
Same screen and same rights as the Controller; no chunk is loaded for it.
JEI · Good to know
Alone in the crafting grid it becomes a Quantum Network Controller, keeping its owner, security mode and name.
Quantum Portable Teleporter
JEI · Role
Goes to a Mekanism Teleporter, to checked coordinates or to a random safe place.
JEI · Supply
Energy; an accessible frequency, coordinates or a random destination.
JEI · Result
Teleportation to a checked destination; the last destination is remembered.
Quantum Chargepad
Description (hold Shift)
Charges every energy item of the players standing on it at once, each at its own charge rate: worn armour first, then hands, hot bar and inventory. Two modes: energy by cable, or energy taken from a quantum frequency.
JEI · Role
Charges the items worn by players standing on the plate, and Robits.
JEI · Supply
Energy through the configured faces (local mode) or from a quantum frequency (quantum mode); a player or a Robit on the pad.
JEI · Result
Charging of compatible equipment.
JEI · Good to know
Each item's own rate and the energy available limit the charge.
JEI · Good to know
Two modes: local (energy by cable) and quantum (energy from a frequency; the pad then takes no physical energy). It charges anyone standing on it; the security tab says who may change its mode. No upgrades.
Industrial Fluid Pump
Description (hold Shift)
Endgame fluid pump of 3 × 3 × 3 blocks, placed in one go. It pumps through the far end of a Mechanical Pipe network plugged into its intake, and the fluid flows along the pipes to it: water without end, heavy water with a Filter Upgrade, lava, kept in place by the Source Stabilizer Upgrade. Intake on the left, output on the right, energy at the back: each of the three ports can be set otherwise in its side configuration. One machine instead of a hundred Electric Pumps.
JEI · Role
Pumps a source of the world through an immersed intake and Mechanical Pipes.
JEI · Supply
An immersed intake and energy; the Source Stabilizer is optional, in its bay.
JEI · Result
The pumped fluid goes to the configured output.
JEI · Good to know
The Source Stabilizer allows stabilised lava pumping, with its own energy cost.
JEI · Good to know
Speed, Energy, Filter, Muffling and Anchor upgrades.
Source Stabilizer Upgrade
Description (hold Shift)
Keeps a lava source in place in the Industrial Fluid Pump: lava without end, at three quarters of the water flow and at least 50 J a mB.
Tooltip
Shift-right-click the pump, or put it in the pump's own slot: not in the Upgrades tab.
JEI · Role
Keeps the pump's lava source in place for more energy.
JEI · Supply
One module in the manual bay of the Industrial Fluid Pump.
JEI · Result
Stabilised lava pumping; no reserve of its own.
JEI · Good to know
Reserved for the pump; one module installed at most.
Petrogenic Synthesizer
Description (hold Shift)
Makes stone, obsidian, basalt, granite and the other rocks from water and lava, one product at a time. Water in on the left, lava on the right, energy at the back, the blocks out in front: every face can be set otherwise in its side configuration. Speed Upgrades make it up to ten times faster, and a hundred times thirstier a tick: feed it with pumps.
JEI · Role
Makes the chosen rock block from water, lava and energy.
JEI · Supply
Water and lava: each of the two fluid sides accepts both resources.
JEI · Supply
Energy from the back or from a chargeable item; the product is chosen in the interface.
JEI · Result
The product goes into the output slot, then is ejected at the front.
JEI · Good to know
Speed, Energy and Muffling upgrades.
JEI · Good to know
The Hydro and Magma modules are for the Plant only.
Petrogenic Synthesis Plant
Description (hold Shift)
Endgame plant of 3 × 3 × 3 blocks, placed in one go: eight production lines, each with its own product, sixteen times the Petrogenic Synthesizer and ten times less water and lava per block at full speed. Water and lava in at the back of their reservoirs, energy at the back between them, the blocks out on both sides of the storefront. Its Hydro Condenser and Magma Synthesizer Upgrades make its water and lava from energy.
JEI · Supply
Water and lava on their own ports; energy through a port or a chargeable item.
JEI · Supply
Hydro and Magma modules in the bays; the product is chosen for each line.
JEI · Good to know
Speed, Energy, Muffling and Anchor upgrades. The visible pipes are decorative.
Hydro Condenser Upgrade
Description (hold Shift)
Makes water from energy in the Petrogenic Synthesis Plant: up to 1,000 mB a tick each, 5 J a mB, whatever the water buffer lacks, up to full. What comes through the pipes goes first.
JEI · Role
Makes the water the Petrogenic Synthesis Plant needs.
JEI · Supply
A module in the Plant's Hydro bay; energy from the Plant.
JEI · Result
Water added to its reserve when some is missing.
JEI · Good to know
Only makes water when the reservoir lacks fluid and the energy is enough. Supply through pipes stays usable.
JEI · Good to know
The generation cost adds to the synthesis. Energy Upgrades do not reduce it.
Magma Synthesizer Upgrade
Description (hold Shift)
Makes lava from a lot of energy in the Petrogenic Synthesis Plant: up to 1,000 mB a tick each, 1,000 J a mB, whatever the Energy Upgrades, whatever the lava buffer lacks, up to full.
JEI · Role
Makes the lava the Petrogenic Synthesis Plant needs.
JEI · Supply
A module in the Plant's Magma bay; energy from the Plant.
JEI · Result
Lava added to its reserve when some is missing.
JEI · Good to know
Only makes lava when the reservoir lacks fluid and the energy is enough. Supply through pipes stays usable.
JEI · Good to know
The generation cost adds to the synthesis. Energy Upgrades do not reduce it.
Precision Logistical Distributor
Description (hold Shift)
Routes buffered items to its output sides with exact balanced or weighted shares. Configure sides like any Mekanism machine; Speed Upgrades shorten the routing delay.
JEI · Role
Shares items evenly, or by weight, between neighbouring machines.
JEI · Supply
Items on the input faces you configure.
JEI · Result
Items shared between the inventories on the output faces.
JEI · Good to know
Balanced or weighted sharing; Wait for every output option.
JEI · Good to know
An output that refuses an item never makes it disappear.
Precision Upgrade Controller
Description (hold Shift)
Holds a factory's worth of Mekanism upgrades and puts them into the machines around it: scan the cube, pick the kinds of machine to manage, say how many of each upgrade they should carry, and apply. Accepts upgrades from a logistical transporter on any face (set in its side configuration), and keeps its vault when broken.
JEI · Role
Installs or removes upgrades on the allowed machines inside the controller's zone.
JEI · Supply
Stored upgrades and energy; choose a category in the interface.
JEI · Result
Upgrades installed on, or removed from, the machines in reach.
JEI · Good to know
Apply and Set all machines to max only affect the category shown.
JEI · Good to know
Machines you excluded stay excluded. Categories not shown are kept.

Written from the mod's own wiki and data files (05759a70, 2026-11-07).Mod v1.3 for Minecraft 1.21.1 (NeoForge, Mekanism 1.21.1-10.7.19.85) and Minecraft 1.20.1 (NeoForge, Mekanism 1.20.1-10.4.16.80).Block and item pictures are drawn from the game's models and textures; Mekanism's are under the MIT licence.Not an official Minecraft product, not approved by or associated with Mojang or Microsoft.